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MPI Commercial

As part of my contract work for FRANK Digital, I was responsible for creating and UV unwrapping props and environment pieces in Blender to go into Unreal Engine.
Software Used: Modelled and UVs done in Blender

Briefcase: Modelled and UVed from 2D reference

Humvee Vehicle: Retopologized, simplified, and UVed High poly Model acquired from TurboSquid

Binoculars: Modelled and UVed from 2D reference

Zombie Variants: Modelled and UVed variant clothes, hair, and modified body shape variants

 

Garage Door and Wall: Modelled and UVed from 2D reference