Charcter Model
Modeled in Maya from a 2D reference sketch. Details sculpted in Zbrush.
Zbrush stylized details for hair, clothes and hands:
Modelled a rig-ready character in Maya:
Pixel Food Models
Modeled in Maya, textured with a custom colour grid
Modeled the “Gamer” character for a Pot Noodle advertisement
Software Used: Autodesk Maya
Modeled in Maya from a 2D reference sketch. Details sculpted in Zbrush.
Zbrush stylized details for hair, clothes and hands:
Modelled a rig-ready character in Maya:
Modeled in Maya, textured with a custom colour grid