Squirrel_Thumbnail.jpg

Low Poly Rigged Squirrel

Software: Modelled and rigged in Maya, Textured in Substance Painter

Squirrel_Banner_Wireframe.png
 

This model was created for a school assignment with the main objective of learning new skills independent of class and instructors. I chose to design and model a low poly character and try my hand at rigging for the first time.

 
 
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Sketches

These are the side and front references I created for modeling the squirrel in Maya.

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3D Procedure

The model was built in Maya from primitive shapes and divided further to achieve minimal amount of roundness and detail to describe the overall shape.

Model completed in Autodesk Maya.

Model completed in Autodesk Maya.

Textured in Substance Painter.

Textured in Substance Painter.

Low poly squirrel created is Autodesk Maya and coloured in Substance Painter. - Squirrel - 3D model by karinaleb (@karinaleb)

Rigging

The rig was created in Maya, and was my very first attempt at rigging. I used online tutorials and forums for better understanding of the process, and employed the Joint Orient MEL script created by Michael Comet.

The rig was created in Maya, and was my very first attempt at rigging. I used online tutorials and forums for better understanding of the process, and employed the Joint Orient MEL script created by Michael Comet.

IK Controls were put in place for joint manipulation.

IK Controls were put in place for joint manipulation.

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Weight Painting

After the model had all of its rigging done, the next step was to assign weights to each joint to tell the skin of the squirrel how to behave and stretch when moved.